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Faster iteration workflows: Having an address that doesn’t change means that you do not have to hardcode paths to your assets in code.There are a lot of benefits to using it, such as: Search for Addressables and install version 1.16.19.Īs I’ve mentioned, Addressables are a way to easily handle content creation and dynamically loading/unloading assets at runtime.Make sure the Packages view is set to Packages: Unity Registry.Open Package Manager by going to Window > Package Manager.
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Open the scene by navigating to Assets/WUG/Scenes/Demo. The starter project comes with a basic demo scene, which you will do the work in. You will see several folders folders in Assets/WUG. Navigate to the dynamically-load-with-addressables\projects\starterProject folder in Unity.Clone and/or download the GitHub repository.This tutorial builds on top of a demo scene that is included in the starter project. It is now the recommended way to load assets, rather than using Resources.Load. An address is a property you set that represents the location where an asset resides. The Addressable Asset system is an easy way to dynamically load and unload assets in your game by an address. Scriptable Build Pipeline Documentation.This tutorial assumes you already have basic knowledge of Unity and intermediate knowledge of C#.You will need Unity 2020.3 LTS or later to follow along.Note: This tutorial was created with 2020.3 LTS but should still work with 2019 LTS.
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